|
struct | TAABB |
| Generic multi-dimensional bounding box data structure. More...
|
|
struct | AABB |
| Axis-aligned bounding box data structure in three dimensions. More...
|
|
class | Appender |
| This class defines an abstract destination for logging-relevant information. More...
|
|
class | StreamAppender |
| Appender implementation, which writes to an arbitrary C++ output stream More...
|
|
class | UnbufferedAppender |
| Appender implementation, which writes directly to an UNIX-style unbuffered file descriptor. More...
|
|
class | BlockedArray |
| Blocked generic 2D array data type. More...
|
|
class | LinearArray |
| Linear (i.e. non-blocked) generic 2D array data type. More...
|
|
class | Bitmap |
| General-purpose bitmap class with read and write support for several common file formats. More...
|
|
class | FormatConverter |
| Bitmap format conversion helper class. More...
|
|
class | BrentSolver |
| Brent's method nonlinear zero finder. More...
|
|
struct | BSphere |
| Bounding sphere data structure in three dimensions. More...
|
|
class | ChiSquare |
| Chi-square goodness-of-fit test on the sphere. More...
|
|
class | ConfigurableObject |
| Generic serializable object, which supports construction from a Properties instance. More...
|
|
class | ConsoleStream |
| Stream-style interface to the default stdin/stdout console streams. More...
|
|
class | Formatter |
| Abstract interface for converting log information into a human-readable format. More...
|
|
class | DefaultFormatter |
| The default formatter used to turn log messages into a human-readable form. More...
|
|
struct | Frame |
| Stores a three-dimensional orthonormal coordinate frame. More...
|
|
class | FileResolver |
| File resolution helper. More...
|
|
class | FileStream |
| Simple Stream implementation for accessing files. More...
|
|
struct | SimpleKDNode |
| Simple kd-tree node for use with PointKDTree. More...
|
|
struct | LeftBalancedKDNode |
| Left-balanced kd-tree node for use with PointKDTree. More...
|
|
class | PointKDTree |
| Generic multi-dimensional kd-tree data structure for point data. More...
|
|
class | Mutex |
| Thin wrapper around the recursive boost thread lock. More...
|
|
class | WaitFlag |
| Wait flag synchronization primitive. Can be used to wait for a certain event to occur. More...
|
|
class | ConditionVariable |
| Condition variable synchronization primitive. Can be used to wait for a condition to become true in a safe way. More...
|
|
class | LockGuard |
| Simple RAII-style locking of a Mutex. On construction it locks the mutex and unlocks it on destruction. Based on boost::lock_guard, assumes the Mutex will outlive the lock. More...
|
|
class | UniqueLock |
| In addition to providing RAII-style locking, UniqueLock also allows for deferred locking until lock() is called explicitly. unlock() is only called by the destructor if the object has locked the mutex. Based on boost::unique_lock, assumes the Mutex will outlive the lock. More...
|
|
class | Logger |
| Responsible for processing log messages. More...
|
|
struct | LRUCache |
| Generic LRU cache implementation. More...
|
|
struct | Matrix |
| Generic fixed-size dense matrix class using a row-major storage format. More...
|
|
struct | Matrix2x2 |
| Basic 2x2 matrix data type. More...
|
|
struct | Matrix3x3 |
| Basic 3x3 matrix data type. More...
|
|
struct | Matrix4x4 |
| Basic 4x4 matrix data type. More...
|
|
class | BasicMemoryPool |
| Basic memory pool for efficient allocation and deallocation of objects of the same type. More...
|
|
class | MemoryMappedFile |
| Basic cross-platform abstraction for memory mapped files. More...
|
|
class | MemoryStream |
| Simple memory buffer-based stream with automatic memory management. More...
|
|
class | NetworkedObject |
| Abstract interface for objects that reference shared network resources. More...
|
|
struct | Normal |
| Three-dimensional normal data structure. More...
|
|
class | LockFreeList |
| Lock-free linked list data structure. More...
|
|
class | StaticOctree |
| Generic single-reference static octree. More...
|
|
class | DynamicOctree |
| Generic multiple-reference octree with support for parallel dynamic updates. More...
|
|
class | Plugin |
| Abstract plugin class – represents loadable configurable objects and utilities. More...
|
|
class | PluginManager |
| The plugin manager is responsible for resolving and loading external plugins. More...
|
|
struct | DiscreteDistribution |
| Discrete probability distribution. More...
|
|
struct | TPoint1 |
| Parameterizable one-dimensional point data structure. More...
|
|
struct | TPoint2 |
| Parameterizable two-dimensional point data structure. More...
|
|
struct | TPoint3 |
| Parameterizable three-dimensional point data structure. More...
|
|
struct | TPoint4 |
| Parameterizable four-dimensional point data structure. More...
|
|
class | Properties |
| Associative parameter map for constructing subclasses of ConfigurableObject. More...
|
|
class | GaussLobattoIntegrator |
| Computes the integral of a one-dimensional function using adaptive Gauss-Lobatto quadrature. More...
|
|
class | NDIntegrator |
| Adaptively computes the integral of a multidimensional function using either a Gauss-Kronod (1D) or a Genz-Malik (>1D) cubature rule. More...
|
|
struct | TQuaternion |
| Parameterizable quaternion data structure. More...
|
|
class | Random |
| Random number generator based on SIMD-oriented Fast Mersenne Twister More...
|
|
struct | TRay |
| Simple n-dimensional ray data structure with minimum / maximum extent information. More...
|
|
struct | RayDifferential |
| Ray differential – enhances the basic ray class with information about the rays of adjacent pixels on the view plane More...
|
|
struct | RayPacket4 |
| SIMD quad-packed ray for coherent ray tracing. More...
|
|
struct | RayInterval4 |
|
struct | Intersection4 |
|
class | ReconstructionFilter |
| Generic interface to separable image reconstruction filters. More...
|
|
struct | Resampler |
| Utility class for efficiently resampling discrete datasets to different resolutions. More...
|
|
class | WorkUnit |
| Abstract work unit – represents a small amount of information that encodes part of a larger processing task. More...
|
|
class | WorkResult |
| Abstract work result – represents the result of a processed WorkUnit instance. More...
|
|
class | WorkProcessor |
| Abstract work processor – takes work units and turns them into WorkResult instances. More...
|
|
class | ParallelProcess |
| Abstract parallelizable task. More...
|
|
class | Scheduler |
| Centralized task scheduler implementation. More...
|
|
class | Worker |
| Base class of all worker implementations. More...
|
|
class | LocalWorker |
| Acquires work from the scheduler and executes it locally. More...
|
|
class | DummyWorkUnit |
| Dummy work unit without contents. More...
|
|
class | RemoteWorker |
| Acquires work from the scheduler and forwards it to a processing node reachable through a Stream. More...
|
|
class | RemoteWorkerReader |
| Communication helper thread required by RemoteWorker. More...
|
|
class | RemoteProcess |
| Parallel process facade used to insert work units from a remote scheduler into the local one. More...
|
|
class | StreamBackend |
| Network processing communication backend. More...
|
|
class | SerializableObject |
| Base class of all reference-counted objects with serialization support. More...
|
|
class | InstanceManager |
| Coordinates the serialization and unserialization of object graphs. More...
|
|
class | HilbertCurve2D |
| 2D version of the Hilbert space-filling curve More...
|
|
struct | SHRotation |
| Stores the diagonal blocks of a spherical harmonic rotation matrix. More...
|
|
struct | SHVector |
| Stores a truncated real spherical harmonics representation of an L2-integrable function. More...
|
|
class | SHSampler |
| Implementation of 'Importance Sampling Spherical Harmonics' by W. Jarsz, N. Carr and H. W. Jensen (EUROGRAPHICS 2009) More...
|
|
class | SimpleCache |
| Generic thread-local storage for caching evaluations of expensive function calls. More...
|
|
class | ContinuousSpectrum |
| Abstract continous spectral power distribution data type, which supports evaluation at arbitrary wavelengths. More...
|
|
class | BlackBodySpectrum |
| Spectral power distribution based on Planck's black body law. More...
|
|
class | RayleighSpectrum |
| Spectral distribution for rendering participating media with Rayleigh scattering. More...
|
|
class | ProductSpectrum |
| This spectral power distribution is defined as the product of two other continuous spectra. More...
|
|
class | InterpolatedSpectrum |
| Linearly interpolated spectral power distribution. More...
|
|
struct | TSpectrum |
| Abstract spectral power distribution data type. More...
|
|
struct | Color3 |
| RGB color data type. More...
|
|
struct | Spectrum |
| Discrete spectral power distribution based on a number of wavelength bins over the 360-830 nm range. More...
|
|
class | SSHStream |
| Stream implementation based on an encrypted SSH tunnel. More...
|
|
class | SocketStream |
| Portable Stream implementation, which encapsulates a socket for IPv4/IPv6 network communications. More...
|
|
struct | CacheLineCounter |
| Counter data structure, which is suitable for ccNUMA/SMP machines. More...
|
|
class | StatsCounter |
| General-purpose statistics counter. More...
|
|
class | ProgressReporter |
| General-purpose progress reporter. More...
|
|
class | Statistics |
| Collects various rendering statistics and presents them in a human-readable form. More...
|
|
class | EOFException |
| This exception is thrown after an incomplete IO read/write operation. More...
|
|
class | Stream |
| Abstract seekable stream class. More...
|
|
class | Thread |
| Cross-platform thread implementation. More...
|
|
class | Timer |
| Platform independent milli/micro/nanosecond timerThis class implements a simple cross-platform timer with nanosecond resolution. It operates similarly to a good stop watch: it can be started and stopped and records both the time since the last start() invocation, and the total time collected in separate intervals. More...
|
|
class | ThreadLocal |
| ! More...
|
|
class | PrimitiveThreadLocal |
| Thin wrapper around posix thread local storage. Stores heap-allocated data other than Object instances. More...
|
|
class | AnimationTrack |
| Parameterizable animation track. More...
|
|
class | AbstractAnimationTrack |
| Base class of animation tracks. More...
|
|
class | AnimatedTransform |
| Animated transformation with an underlying keyframe representation. More...
|
|
struct | Transform |
| Encapsulates a 4x4 linear transformation and its inverse. More...
|
|
struct | Triangle |
| Simple triangle class including a collection of routines for analysis and transformation. More...
|
|
struct | TVector1 |
| Parameterizable one-dimensional vector data structure. More...
|
|
struct | TVector2 |
| Parameterizable two-dimensional vector data structure. More...
|
|
struct | TVector3 |
| Parameterizable three-dimensional vector data structure. More...
|
|
struct | TVector4 |
| Parameterizable four-dimensional vector data structure. More...
|
|
struct | VonMisesFisherDistr |
| Von Mises-Fisher distribution on the 2-sphere. More...
|
|
class | ZStream |
| Transparent compression/decompression stream based on zlib . More...
|
|
struct | BSDFSamplingRecord |
| This data structured contains all information that is required to sample or query a BSDF. More...
|
|
class | BSDF |
| Abstract BSDF base-class. More...
|
|
struct | PositionSamplingRecord |
| Generic sampling record for positions. More...
|
|
struct | DirectionSamplingRecord |
| Generic sampling record for directions. More...
|
|
struct | DirectSamplingRecord |
| Record for solid-angle based area sampling techniques. More...
|
|
class | AbstractEmitter |
| Abstract radiance/importance emitter interface. More...
|
|
class | Emitter |
| Abstract radiance emitter interface. More...
|
|
class | Film |
| Abstract film base class - used to store samples generated by Integrator implementations. More...
|
|
class | GatherPhotonProcess |
| Process for parallel photon map construction. More...
|
|
class | OrderedChunkAllocator |
| Special "ordered" memory allocator. More...
|
|
class | BlockedVector |
| Basic vector implementation, which stores all data in a list of fixed-sized blocks. More...
|
|
class | ClassificationStorage |
| Compact storage for primitive classifcation. More...
|
|
class | KDTreeBase |
| Base class of all kd-trees. More...
|
|
class | GenericKDTree |
| Optimized KD-tree acceleration data structure for n-dimensional (n<=4) shapes and various queries on them. More...
|
|
class | ImageBlock |
| Storage for an image sub-block (a.k.a render bucket) More...
|
|
class | BlockedImageProcess |
|
class | Integrator |
| Abstract integrator base-class; does not make any assumptions on how radiance is computed. More...
|
|
struct | RadianceQueryRecord |
| Radiance query record data structure used by SamplingIntegrator. More...
|
|
class | SamplingIntegrator |
| Abstract base class, which describes integrators capable of computing samples of the scene's radiance function. More...
|
|
class | MonteCarloIntegrator |
|
class | HemisphereSampler |
| Utility data structure for hemispherical sampling and translational/rotational gradient computation. More...
|
|
class | IrradianceCache |
| Irradiance cache data structure based on "A Ray Tracing Solution
for Diffuse Interreflection" by Greg J. Ward, Francis M. Rubinstein and Robert D. Clear (Computer Graphics, Volume 22, Number 4, August 1988) More...
|
|
struct | MediumSamplingRecord |
| Data record for sampling a point on the in-scattering integral of the RTE. More...
|
|
class | Medium |
| Abstract participating medium. More...
|
|
class | TMIPMap |
| MIP map class with support for elliptically weighted averages. More...
|
|
class | Noise |
| Contains a few useful noise functions. More...
|
|
class | ParticleProcess |
| Abstract parallel particle tracing process. More...
|
|
class | ParticleTracer |
| Abstract particle tracer implementation. More...
|
|
struct | PhaseFunctionSamplingRecord |
| Data structure, which contains information required to sample or query a phase function. More...
|
|
class | PhaseFunction |
| Abstract phase function. More...
|
|
struct | PhotonData |
| Internal data record used by Photon. More...
|
|
struct | Photon |
| Memory-efficient photon representation for use with PointKDTree. More...
|
|
class | PhotonMap |
| Implementation of the photon map data structure. More...
|
|
class | RangeWorkUnit |
| A work unit specifying a range of some quantity to be processed. More...
|
|
class | RectangularWorkUnit |
| Work unit that specifies a rectangular region in an image. More...
|
|
class | RenderJob |
| Coordinates the process of rendering a single image. More...
|
|
class | BlockedRenderProcess |
| Parallel process for rendering with sampling-based integrators. More...
|
|
class | RenderListener |
| Abstract render listener - can be used to react to progress messages (e.g. in a GUI) More...
|
|
class | RenderQueue |
| Render queue - used to keep track of a number of scenes that are simultaneously being rendered. More...
|
|
class | SurfaceAreaHeuristic2 |
| Implements the 2D surface area heuristic for use by the GenericKDTree construction algorithm. More...
|
|
class | SAHKDTree2D |
| Specializes GenericKDTree to a two-dimensional tree to be used for flatland ray tracing. More...
|
|
class | SurfaceAreaHeuristic3 |
| Implements the 3D surface area heuristic for use by the GenericKDTree construction algorithm. More...
|
|
class | SAHKDTree3D |
| Specializes GenericKDTree to a three-dimensional tree to be used for ray tracing. More...
|
|
class | SurfaceAreaHeuristic4 |
| Implements the four-dimensional surface area heuristic for use by the GenericKDTree construction algorithm. More...
|
|
class | SAHKDTree4D |
|
class | Sampler |
| Base class of all sample generators. More...
|
|
class | Scene |
| Principal scene data structure. More...
|
|
class | VersionException |
| This exception is thrown when attempting to load an outdated file. More...
|
|
class | SceneHandler |
| XML parser for Mitsuba scene files. To be used with the SAX interface of Xerces-C++. More...
|
|
class | Sensor |
| Abstract sensor interface. More...
|
|
class | ProjectiveCamera |
| Projective camera interface. More...
|
|
class | PerspectiveCamera |
| Perspective camera interface. More...
|
|
class | HWResource |
| Abstract hardware resource. More...
|
|
class | Shader |
| Shader base class for use with a VPL-style renderer. More...
|
|
struct | Intersection |
| Container for all information related to a surface intersection. More...
|
|
class | Shape |
| Abstract base class of all shapes. More...
|
|
class | ShapeKDTree |
| SAH KD-tree acceleration data structure for fast ray-triangle intersections. More...
|
|
class | BlockListener |
| Block listener callback for use with the Spiral class. More...
|
|
class | Spiral |
| Generates a spiral of blocks to be rendered. More...
|
|
class | Subsurface |
| Abstract subsurface scattering models. More...
|
|
class | TestCase |
| Base class of all testcases. More...
|
|
class | Texture |
| Base class of all textures. Computes values for an arbitrary surface point. Texture2D is a specialization to UV-based textures. More...
|
|
class | Texture2D |
| Base class of all 2D textures. More...
|
|
struct | TriAccel |
| Pre-computed triangle representation based on Ingo Wald's TriAccel layout. More...
|
|
struct | TangentSpace |
| Simple tangent space storage for surfaces. More...
|
|
class | TriMesh |
| Abstract triangle mesh base class. More...
|
|
class | Utility |
| Abstract utility class – can be used to implement loadable utility plugins that perform various actions. They can be started using the 'mtsutil' launcher. More...
|
|
class | VolumeDataSource |
| Generalized source of volumetric information. More...
|
|
struct | VPL |
|
class | ConstantSpectrumTexture |
| Constant spectrum-valued texture. More...
|
|
class | ConstantFloatTexture |
| Constant float-valued texture. More...
|
|
class | SpectrumAdditionTexture |
| Componentwise addition of two textures. More...
|
|
class | SpectrumSubtractionTexture |
| Componentwise subtraction of two textures. More...
|
|
class | SpectrumProductTexture |
| Componentwise product of two textures. More...
|
|
struct | DeviceEvent |
| The device event structure encapsulates event information such as mouse movement or key presses. More...
|
|
class | DeviceEventListener |
| Abstract device event callback. More...
|
|
class | Device |
| An abstract drawing device. More...
|
|
class | Font |
| Utility class used to render text inside OpenGL programs using pre-rasterized TrueType fonts stored as textures. More...
|
|
class | GLGeometry |
| OpenGL-based GPUGeometry implementation. More...
|
|
class | GLProgram |
| OpenGL shader class – responsible from compiling and linking GLSL fragments. More...
|
|
class | GLRenderer |
| OpenGL implementation of the Renderer interface. More...
|
|
class | GLSync |
| OpenGL-based GPUSync implementation. More...
|
|
class | GLTexture |
| OpenGL-based GPUTexture implementation. More...
|
|
class | GLXDevice |
| X Windows OpenGL-capable (GLX) device. More...
|
|
class | GLXRenderer |
| GLX (XFree86) renderer. More...
|
|
class | GPUGeometry |
| Abstract geometry storage on a graphics card. More...
|
|
class | GPUProgram |
| Abstract shader program (for fragment/vertex shading) More...
|
|
class | GPUSync |
| Abstract GPU synchronization object implementing a memory fence operation. More...
|
|
class | GPUTexture |
| A data structure for 1/2/3D and cube texture mapping. Also has optional render-to-texture functionality. More...
|
|
class | NSGLDevice |
| A MacOS X (NSGL) device. More...
|
|
class | NSGLRenderer |
| A MacOS X (NSGL) OpenGL Renderer. More...
|
|
class | NSGLSession |
| A MacOS X (NSGL) windowing environment session. More...
|
|
class | RendererCapabilities |
| Helper class, which documents the capabilities of a renderer implementation. More...
|
|
class | Renderer |
| Abstract renderer implementation. More...
|
|
class | Session |
| Abstract windowing environment session. More...
|
|
class | ShadowMapGenerator |
| Utility class for creating different kinds of shadow maps (cube, directional, and paraboloid shadow maps) using hardware rasterization. More...
|
|
class | Viewer |
| Template for simple GLUT-style viewer applications. More...
|
|
class | VPLShaderManager |
| This class is responsible for the on-demand creation of GPU shaders to render shapes that are illuminated by virtual point light sources. More...
|
|
class | WGLDevice |
| Windows (WGL) device implementation. More...
|
|
class | WGLRenderer |
| Windows (WGL) renderer implementation. More...
|
|
class | WGLSession |
| Windows (WGL) windowing environment session. More...
|
|
class | X11Device |
| X Window System (X11R6) device / software surface. More...
|
|
class | X11Session |
| X Window System (X11R6) session. More...
|
|
struct | EndpointRecord |
| Data record associated with path endpoints (aka supernodes) in the path-space framework. More...
|
|
struct | PathEdge |
| Bidirectional path edge data structure. More...
|
|
struct | TwoTailedGeoDistr |
| Clamped two-tailed geometric distribution. More...
|
|
class | SpecularManifold |
| Utility class for perturbing paths located on a specular manifold. More...
|
|
class | MemoryPool |
|
class | BidirectionalMutator |
| Bidirectional mutation strategy. More...
|
|
class | CausticPerturbation |
| Veach-style Caustic subpath perturbation strategy. More...
|
|
class | LensPerturbation |
| Veach-style Lens subpath perturbation strategy. More...
|
|
class | ManifoldPerturbation |
| Specular manifold perturbation strategy. More...
|
|
class | MultiChainPerturbation |
| Veach-style multi-chain perturbation strategy. More...
|
|
class | Mutator |
| Generic interface to path-space mutators. More...
|
|
struct | MutationRecord |
| Stores supplemental information about an executed mutation strategy. More...
|
|
class | MutatorBase |
| Medium-aware mutator base class. More...
|
|
struct | Path |
| Bidirectional path data structure. More...
|
|
class | PathSampler |
| Implements a sampling strategy that is able to produce paths using bidirectional path tracing or unidirectional volumetric path tracing. More...
|
|
struct | PathSeed |
| Stores information required to re-create a seed path (e.g. for MLT) More...
|
|
class | SeedWorkUnit |
|
struct | SplatList |
| List storage for the image-space contributions ("splats") of a path sample generated using PathSampler. More...
|
|
class | ReplayableSampler |
| Specialized sampler implementation used to seed MLT-style algorithm. More...
|
|
class | BidirectionalUtils |
| A collection of powerful support functions that can be used to construct bidirectional rendering algorithms. More...
|
|
struct | RestoreMeasureHelper |
| Restores the measure of a path vertex after going out of scope. More...
|
|
struct | PathVertex |
| Bidirectional path vertex data structure. More...
|
|
|
template<typename T > |
bool | atomicCompareAndExchangePtr (T **v, T *newValue, T *oldValue) |
| Atomically attempt to exchange a pointer with another value. More...
|
|
bool | atomicCompareAndExchange (volatile int32_t *v, int32_t newValue, int32_t oldValue) |
| Atomically attempt to exchange a 32-bit integer with another value. More...
|
|
bool | atomicCompareAndExchange (volatile int64_t *v, int64_t newValue, int64_t oldValue) |
| Atomically attempt to exchange a 64-bit integer with another value. More...
|
|
float | atomicAdd (volatile float *dst, float delta) |
| Atomically add delta to the floating point destination dst. More...
|
|
double | atomicAdd (volatile double *dst, double delta) |
| Atomically add delta to the floating point destination dst. More...
|
|
int32_t | atomicAdd (volatile int32_t *dst, int32_t delta) |
| Atomically add delta to the 32-bit integer destination dst. More...
|
|
int64_t | atomicAdd (volatile int64_t *dst, int64_t delta) |
| Atomically add delta to the 64-bit integer destination dst. More...
|
|
int64_t | atomicMaximum (volatile int64_t *dst, int64_t value) |
| Atomically set dst to the maximum of itself and value . More...
|
|
int32_t | atomicMaximum (volatile int32_t *dst, int32_t value) |
|
template<typename T , int M1, int N1, int M2, int N2> |
Matrix< M1, N2, T > | operator* (const Matrix< M1, N1, T > &mat1, const Matrix< M2, N2, T > &mat2) |
| Matrix multiplication (creates a temporary) More...
|
|
template<typename T , int M, int N> |
Matrix< M, N, T > | operator* (T f, const Matrix< M, N, T > &m) |
|
bool | eig3 (Matrix3x3 &m, Float lambda[3]) |
| Fast 3x3 eigenvalue decomposition. More...
|
|
void | eig3_noniter (Matrix3x3 &m, Float lambda[3]) |
| Fast non-iterative 3x3 eigenvalue decomposition. More...
|
|
Normal | normalize (const Normal &n) |
|
template<typename T > |
TPoint1< T > | operator* (T f, const TPoint1< T > &v) |
|
template<typename T > |
T | distance (const TPoint1< T > &p1, const TPoint1< T > &p2) |
|
template<typename T > |
T | distanceSquared (const TPoint1< T > &p1, const TPoint1< T > &p2) |
|
template<typename T > |
TPoint2< T > | operator* (T f, const TPoint2< T > &v) |
|
template<typename T > |
T | distance (const TPoint2< T > &p1, const TPoint2< T > &p2) |
|
template<typename T > |
T | distanceSquared (const TPoint2< T > &p1, const TPoint2< T > &p2) |
|
template<typename T > |
TPoint3< T > | operator* (T f, const TPoint3< T > &v) |
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template<typename T > |
T | distance (const TPoint3< T > &p1, const TPoint3< T > &p2) |
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template<typename T > |
T | distanceSquared (const TPoint3< T > &p1, const TPoint3< T > &p2) |
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template<typename T > |
TPoint4< T > | operator* (T f, const TPoint4< T > &v) |
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template<typename T > |
T | distance (const TPoint4< T > &p1, const TPoint4< T > &p2) |
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template<typename T > |
T | distanceSquared (const TPoint4< T > &p1, const TPoint4< T > &p2) |
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template<typename T > |
TQuaternion< T > | operator* (T f, const TQuaternion< T > &v) |
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template<typename T > |
T | dot (const TQuaternion< T > &q1, const TQuaternion< T > &q2) |
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template<typename T > |
TQuaternion< T > | normalize (const TQuaternion< T > &q) |
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template<typename T > |
TQuaternion< T > | slerp (const TQuaternion< T > &q1, const TQuaternion< T > &_q2, Float t) |
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std::ostream & | operator<< (std::ostream &os, const ReconstructionFilter::EBoundaryCondition &value) |
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Float | dot (const SHVector &v1, const SHVector &v2) |
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template<typename T > |
TVector1< T > | operator* (T f, const TVector1< T > &v) |
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template<typename T > |
T | dot (const TVector1< T > &v1, const TVector1< T > &v2) |
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template<typename T > |
T | absDot (const TVector1< T > &v1, const TVector1< T > &v2) |
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template<typename T > |
TVector1< T > | normalize (const TVector1< T > &v) |
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template<typename T > |
TVector1< T > | normalizeStrict (const TVector1< T > &v, const char *errMsg) |
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template<typename T > |
TVector2< T > | operator* (T f, const TVector2< T > &v) |
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template<typename T > |
T | dot (const TVector2< T > &v1, const TVector2< T > &v2) |
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template<typename T > |
T | absDot (const TVector2< T > &v1, const TVector2< T > &v2) |
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template<typename T > |
T | det (const TVector2< T > &v1, const TVector2< T > &v2) |
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template<typename T > |
TVector2< T > | normalize (const TVector2< T > &v) |
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template<typename T > |
TVector2< T > | normalizeStrict (const TVector2< T > &v, const char *errMsg) |
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template<typename T > |
TVector3< T > | operator* (T f, const TVector3< T > &v) |
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template<typename T > |
T | dot (const TVector3< T > &v1, const TVector3< T > &v2) |
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template<typename T > |
T | absDot (const TVector3< T > &v1, const TVector3< T > &v2) |
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template<typename T > |
TVector3< T > | cross (const TVector3< T > &v1, const TVector3< T > &v2) |
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template<typename T > |
TVector3< T > | normalize (const TVector3< T > &v) |
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template<typename T > |
TVector3< T > | normalizeStrict (const TVector3< T > &v, const char *errMsg) |
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template<typename T > |
TVector4< T > | operator* (T f, const TVector4< T > &v) |
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template<typename T > |
T | dot (const TVector4< T > &v1, const TVector4< T > &v2) |
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template<typename T > |
T | absDot (const TVector4< T > &v1, const TVector4< T > &v2) |
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template<typename T > |
TVector4< T > | normalize (const TVector4< T > &v) |
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template<typename T > |
TVector4< T > | normalizeStrict (const TVector4< T > &v, const char *errMsg) |
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void | pushSceneCleanupHandler (void(*cleanup)()) |
| Push a cleanup handler to be executed after loading the scene is done. More...
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FINLINE __m128 | rayIntersectPacket (const TriAccel &tri, const RayPacket4 &packet, __m128 mint, __m128 maxt, __m128 inactive, Intersection4 &its) |
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size_t | generateVPLs (const Scene *scene, Random *random, size_t offset, size_t count, int maxDepth, bool prune, std::deque< VPL > &vpls) |
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std::ostream & | operator<< (std::ostream &os, const Mutator::EMutationType &type) |
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float | legendreP (int l, float x) |
| Evaluate the l-th Legendre polynomial using recurrence (single precision) More...
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double | legendreP (int l, double x) |
| Evaluate the l-th Legendre polynomial using recurrence (double precision) More...
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float | legendreP (int l, int m, float x) |
| Evaluate an associated Legendre polynomial using recurrence (single precision) More...
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double | legendreP (int l, int m, double x) |
| Evaluate an associated Legendre polynomial using recurrence (double precision) More...
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std::pair< float, float > | legendrePD (int l, float x) |
| Evaluate the l-th Legendre polynomial and its derivative using recurrence (single precision) More...
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std::pair< double, double > | legendrePD (int l, double x) |
| Evaluate the l-th Legendre polynomial and its derivative using recurrence (double precision) More...
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void | gaussLegendre (int n, Float *nodes, Float *weights) |
| Computes the nodes and weights of a Gauss-Legendre quadrature (aka "Gaussian quadrature") rule with the given number of evaluations. More...
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void | gaussLobatto (int n, Float *nodes, Float *weights) |
| Computes the nodes and weights of a Gauss-Lobatto quadrature rule with the given number of evaluations. More...
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Float | evalCubicInterp1D (Float x, const Float *values, size_t size, Float min, Float max, bool extrapolate=false) |
| Evaluate a cubic spline interpolant of a uniformly sampled 1D function. More...
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Float | evalCubicInterp1DN (Float x, const Float *nodes, const Float *values, size_t size, bool extrapolate=false) |
| Evaluate a cubic spline interpolant of a nonuniformly sampled 1D function. More...
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Float | integrateCubicInterp1D (size_t idx, const Float *values, size_t size, Float min, Float max) |
| Computes the definite integral over a segment of a uniformly sampled 1D Catmull-Rom spline interpolant. More...
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Float | integrateCubicInterp1DN (size_t idx, const Float *nodes, const Float *values, size_t size) |
| Computes the definite integral over a segment of a nonuniformly sampled 1D Catmull-Rom spline interpolant. More...
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Float | sampleCubicInterp1D (size_t idx, const Float *values, size_t size, Float min, Float max, Float sample, Float *fval=NULL) |
| Importance sample a segment of a uniformly sampled 1D Catmull-Rom spline interpolant. More...
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Float | sampleCubicInterp1DN (size_t idx, const Float *nodes, const Float *values, size_t size, Float sample, Float *fval=NULL) |
| Importance sample a segment of a nonuniformly sampled 1D Catmull-Rom spline interpolant. More...
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Float | evalCubicInterp2D (const Point2 &p, const Float *values, const Size2 &size, const Point2 &min, const Point2 &max, bool extrapolate=false) |
| Evaluate a cubic spline interpolant of a uniformly sampled 2D function. More...
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Float | evalCubicInterp2DN (const Point2 &p, const Float **nodes, const Float *values, const Size2 &size, bool extrapolate=false) |
| Evaluate a cubic spline interpolant of a nonuniformly sampled 2D function. More...
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Float | evalCubicInterp3D (const Point3 &p, const Float *values, const Size3 &size, const Point3 &min, const Point3 &max, bool extrapolate=false) |
| Evaluate a cubic spline interpolant of a uniformly sampled 3D function. More...
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Float | evalCubicInterp3DN (const Point3 &p, const Float **nodes, const Float *values, const Size3 &size, bool extrapolate=false) |
| Evaluate a cubic spline interpolant of a nonuniformly sampled 3D function. More...
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