Render queue - used to keep track of a number of scenes that are simultaneously being rendered. More...
#include <mitsuba/render/renderqueue.h>
Inheritance diagram for mitsuba::RenderQueue:Public Member Functions | |
| RenderQueue () | |
| Create a new render queue. More... | |
| size_t | getJobCount () const |
| Return the current number of jobs in the queue. More... | |
| void | addJob (RenderJob *thr) |
| Add a render job to the queue. More... | |
| void | removeJob (RenderJob *thr, bool wasCancelled) |
| Remove a (finished) render job from the queue. More... | |
| Float | getRenderTime (const RenderJob *job) const |
| Return the amount of time spent rendering the given job (in seconds) More... | |
| void | registerListener (RenderListener *listener) |
| Register a render listener. More... | |
| void | unregisterListener (RenderListener *listener) |
| Unregister a render listener. More... | |
| void | waitLeft (size_t njobs) const |
| void | join () const |
| Releases resources held by recently finished jobs. More... | |
| void | flush () |
| Cause all render jobs to write out the current image. More... | |
| void | signalWorkBegin (const RenderJob *job, const RectangularWorkUnit *wu, int worker) |
| void | signalWorkEnd (const RenderJob *job, const ImageBlock *block, bool cancelled) |
| void | signalWorkCanceled (const RenderJob *job, const Point2i &offset, const Vector2i &size) |
| void | signalFinishJob (const RenderJob *job, bool cancelled) |
| void | signalRefresh (const RenderJob *job) |
| virtual const Class * | getClass () const |
| Retrieve this object's class. More... | |
Public Member Functions inherited from Object | |
| Object () | |
| Construct a new object. More... | |
| int | getRefCount () const |
| Return the current reference count. More... | |
| void | incRef () const |
| Increase the reference count of the object by one. More... | |
| void | decRef (bool autoDeallocate=true) const |
| Decrease the reference count of the object and possibly deallocate it. More... | |
| virtual std::string | toString () const |
| Return a human-readable string representation of the object's contents. More... | |
Static Public Attributes | |
| static Class * | m_theClass |
Static Public Attributes inherited from Object | |
| static Class * | m_theClass |
| Pointer to the object's class descriptor. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Object | |
| static void | staticInitialization () |
| Initializes the built-in reference count debugger (if enabled) More... | |
| static void | staticShutdown () |
| Free the memory taken by staticInitialization() More... | |
Protected Member Functions inherited from Object | |
| virtual | ~Object () |
| Virtual private deconstructor. (Will only be called by ref) More... | |
Render queue - used to keep track of a number of scenes that are simultaneously being rendered.
This class is also responsible for distributing events about in-progress renderings to registered listeners.
| mitsuba::RenderQueue::RenderQueue | ( | ) |
Create a new render queue.
| void mitsuba::RenderQueue::addJob | ( | RenderJob * | thr | ) |
Add a render job to the queue.
| void mitsuba::RenderQueue::flush | ( | ) |
Cause all render jobs to write out the current image.
|
virtual |
Retrieve this object's class.
Reimplemented from Object.
|
inline |
Return the current number of jobs in the queue.
Return the amount of time spent rendering the given job (in seconds)
| void mitsuba::RenderQueue::join | ( | ) | const |
Releases resources held by recently finished jobs.
| void mitsuba::RenderQueue::registerListener | ( | RenderListener * | listener | ) |
Register a render listener.
Remove a (finished) render job from the queue.
| void mitsuba::RenderQueue::signalRefresh | ( | const RenderJob * | job | ) |
| void mitsuba::RenderQueue::signalWorkBegin | ( | const RenderJob * | job, |
| const RectangularWorkUnit * | wu, | ||
| int | worker | ||
| ) |
| void mitsuba::RenderQueue::signalWorkCanceled | ( | const RenderJob * | job, |
| const Point2i & | offset, | ||
| const Vector2i & | size | ||
| ) |
| void mitsuba::RenderQueue::signalWorkEnd | ( | const RenderJob * | job, |
| const ImageBlock * | block, | ||
| bool | cancelled | ||
| ) |
| void mitsuba::RenderQueue::unregisterListener | ( | RenderListener * | listener | ) |
Unregister a render listener.
| void mitsuba::RenderQueue::waitLeft | ( | size_t | njobs | ) | const |
Wait until the queue contains a certain number of scenes (or less).
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static |