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| WGLRenderer (WGLSession *session) |
| Create a new renderer. More...
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HGLRC | getWGLContext () |
| Return the rendering context. More...
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void | init (Device *device, Renderer *other=NULL) |
| Initialize the renderer. More...
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void | shutdown () |
| Shut the renderer down. More...
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virtual void * | lookupExtension (const std::string &name) const |
| Lookup an OpenGL extension. More...
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virtual const Class * | getClass () const |
| Retrieve this object's class. More...
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| GLRenderer (Session *session) |
| Construct a new OpenGL rendering interface. More...
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void | reconfigure (const Device *device) |
| Reconfigure the renderer for a certain device (e.g. after a resize event) More...
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GPUTexture * | createGPUTexture (const std::string &name, Bitmap *bitmap=NULL) |
| Create a new GPU texture object. More...
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GPUGeometry * | createGPUGeometry (const Shape *shape) |
| Create a new GPU geometry object. More...
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GPUProgram * | createGPUProgram (const std::string &name) |
| Create a new GPU program object. More...
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GPUSync * | createGPUSync () |
| Create a new synchronization object. More...
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void | clear () |
| Clear the viewport. More...
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void | setCamera (const ProjectiveCamera *pCamera, const Point2 &apertureSample=Point2(0.5f), const Point2 &aaSample=Point2(0.5f), Float timeSample=0.5f) |
| Configure the camera. More...
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void | setCamera (const Matrix4x4 &proj, const Matrix4x4 &view) |
| Configure the camera (manual) More...
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void | setMatrix (EMatrixType type, const Matrix4x4 &value) |
| Directly set the modelview or projection matrix. More...
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Matrix4x4 | getMatrix (EMatrixType type) const |
| Fetch the currently set modelview or projection matrix. More...
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void | beginDrawingMeshes (bool transmitOnlyPositions=false) |
| Set up the renderer for drawing triangle geometry. More...
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void | drawMesh (const TriMesh *geo) |
| Send a triangle mesh to the renderer. More...
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void | drawMesh (const GPUGeometry *geo) |
| Send a triangle mesh to the renderer. More...
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void | endDrawingMeshes () |
| Clean up the renderer after drawing triangle geometry. More...
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void | drawAll (const std::vector< TransformedGPUGeometry > &allGeometry) |
| Quickly draw all geometry that has been registered with the renderer. More...
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void | blitTexture (const GPUTexture *texture, bool flipVertically=false, bool centerHoriz=true, bool centerVert=true, const Vector2i &offset=Vector2i(0, 0)) |
| Draw a quad using the given texture. More...
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void | blitQuad (bool flipVertically) |
| Blit a screen-sized quad. More...
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void | drawText (const Point2i &pos, const Font *font, const std::string &text) |
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void | setPointSize (Float size) |
| Set the size of point primitives. More...
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void | drawPoint (const Point &p) |
| Draw a point. More...
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void | drawLine (const Point &a, const Point &b) |
| Draw a line between two specified points. More...
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void | drawPoint (const Point2 &p) |
| Draw a point (2D) More...
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void | drawPoint (const Point2i &p) |
| Draw a point (2D, integer coordinates) More...
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void | drawLine (const Point2 &a, const Point2 &b) |
| Draw a line between two specified points (2D) More...
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void | drawLine (const Point2i &a, const Point2i &b) |
| Draw a line between two specified points (2D, integer coordinates) More...
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void | drawRectangle (const Point2 &a, const Point2 &b) |
| Draw a rectangle between two specified points (2D) More...
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void | drawRectangle (const Point2i &a, const Point2i &b) |
| Draw a rectangle between two specified points (2D, integer coordinates) More...
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void | drawFilledRectangle (const Point2 &a, const Point2 &b) |
| Draw a filled rectangle between two specified points (2D) More...
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void | drawFilledRectangle (const Point2i &a, const Point2i &b) |
| Draw a filled rectangle between two specified points (2D, integer coordinates) More...
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void | drawEllipse (const Point ¢er, const Vector &axis1, const Vector &axis2) |
| Draw an ellipse with the specified center and axes. More...
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void | drawAABB (const AABB &aabb) |
| Draw a wire-frame axis-aligned box. More...
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void | setBlendMode (EBlendMode mode) |
| Set the currently active blending mode. More...
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void | setCullMode (ECullMode mode) |
| Set the currently active culling mode. More...
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void | setDepthMask (bool value) |
| Activate or deactivate the writing of depth information. More...
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void | setDepthTest (bool value) |
| Activate or deactivate depth testing. More...
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void | setColor (const Color3 &color, Float alpha=1.0f) |
| Set the current fixed-function pipeline color. More...
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void | setColor (const Spectrum &spec, Float alpha=1.0f) |
| Set the current fixed-function pipeline color. More...
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void | setClearDepth (Float depth) |
| Set the depth value that is written by clear() More...
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void | setClearColor (const Color3 &color) |
| Set the color value that is written by clear() More...
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void | clearTransforms () |
| Clear the view and projection transformations. More...
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void | flush () |
| Flush outstanding rendering commands. More...
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void | finish () |
| Completely finish outstanding rendering commands. More...
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void | checkError (bool onlyWarn=true) |
| Check for any error indications. More...
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void | debugString (const std::string &text) |
| Send a debug string to the rendering backend. More...
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const RendererCapabilities * | getCapabilities () const |
| Return the renderer's capabilities. More...
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Shader * | registerShaderForResource (const HWResource *res) |
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Shader * | getShaderForResource (const HWResource *res) |
| Look up a shader by the associated HWResource object. More...
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void | unregisterShaderForResource (const HWResource *res) |
| Decrease the reference count of a shader. Deletes it when zero is reached. More...
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GPUGeometry * | registerGeometry (const Shape *shape) |
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bool | unregisterGeometry (const Shape *shape) |
| Unregister a triangle mesh from the renderer. More...
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void | setLogLevel (ELogLevel logLevel) |
| Set the log level. More...
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void | setWarnLogLevel (ELogLevel logLevel) |
| Set the log level for warnings. More...
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| Object () |
| Construct a new object. More...
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int | getRefCount () const |
| Return the current reference count. More...
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void | incRef () const |
| Increase the reference count of the object by one. More...
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void | decRef (bool autoDeallocate=true) const |
| Decrease the reference count of the object and possibly deallocate it. More...
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virtual std::string | toString () const |
| Return a human-readable string representation of the object's contents. More...
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Windows (WGL) renderer implementation.