Constant float-valued texture. More...
#include <mitsuba/hw/basicshader.h>
Public Member Functions | |
ConstantFloatTexture (const Float &value) | |
ConstantFloatTexture (Stream *stream, InstanceManager *manager) | |
Spectrum | eval (const Intersection &its, bool) const |
Return the texture value at its . More... | |
Spectrum | getAverage () const |
Return the component-wise average value of the texture over its domain. More... | |
Spectrum | getMaximum () const |
Return the component-wise maximum of the texture over its domain. More... | |
Spectrum | getMinimum () const |
Return the component-wise minimum of the texture over its domain. More... | |
bool | isConstant () const |
Return whether the texture takes on a constant value everywhere. More... | |
std::string | toString () const |
Return a human-readable string representation of the object's contents. More... | |
bool | usesRayDifferentials () const |
Does this texture perform any pre-filtering when ray differentials are available? More... | |
bool | isMonochromatic () const |
Return whether the texture is monochromatic / spectrally uniform. More... | |
Shader * | createShader (Renderer *renderer) const |
ref< Bitmap > | getBitmap (const Vector2i &resolutionHint) const |
Return a bitmap representation of the texture. More... | |
void | serialize (Stream *stream, InstanceManager *manager) const |
Serialize to a binary data stream. More... | |
virtual const Class * | getClass () const |
Retrieve this object's class. More... | |
Public Member Functions inherited from mitsuba::Texture | |
virtual void | evalGradient (const Intersection &its, Spectrum *gradient) const |
Return the texture gradient at its . More... | |
virtual Vector3i | getResolution () const |
Return the resolution in pixels, if applicable. More... | |
virtual ref< Texture > | expand () |
Some textures are only proxies for an actual implementation. This function returns the actual texture implementation to be used. More... | |
Public Member Functions inherited from mitsuba::ConfigurableObject | |
virtual void | setParent (ConfigurableObject *parent) |
Notify the ConfigurableObject instance about its parent object. More... | |
virtual void | addChild (const std::string &name, ConfigurableObject *child) |
Add a child (default implementation throws an error) More... | |
void | addChild (ConfigurableObject *child) |
Add an unnamed child. More... | |
virtual void | configure () |
Configure the object (called once after construction and addition of all child ConfigurableObject instances)) More... | |
const std::string & | getID () const |
Return the identifier associated with this instance (or "unnamed") More... | |
void | setID (const std::string &name) |
Set the identifier associated with this instance. More... | |
const Properties & | getProperties () const |
Return the properties object that was originally used to create this instance. More... | |
Public Member Functions inherited from mitsuba::SerializableObject | |
SerializableObject (Stream *stream, InstanceManager *manager) | |
Unserialize a serializable object. More... | |
Public Member Functions inherited from Object | |
Object () | |
Construct a new object. More... | |
int | getRefCount () const |
Return the current reference count. More... | |
void | incRef () const |
Increase the reference count of the object by one. More... | |
void | decRef (bool autoDeallocate=true) const |
Decrease the reference count of the object and possibly deallocate it. More... | |
Public Member Functions inherited from mitsuba::HWResource | |
virtual | ~HWResource () |
Static Public Attributes | |
static Class * | m_theClass |
Static Public Attributes inherited from mitsuba::Texture | |
static Class * | m_theClass |
Static Public Attributes inherited from mitsuba::ConfigurableObject | |
static Class * | m_theClass |
Static Public Attributes inherited from mitsuba::SerializableObject | |
static Class * | m_theClass |
Static Public Attributes inherited from Object | |
static Class * | m_theClass |
Pointer to the object's class descriptor. More... | |
Protected Attributes | |
Float | m_value |
Protected Attributes inherited from mitsuba::ConfigurableObject | |
Properties | m_properties |
Additional Inherited Members | |
Static Public Member Functions inherited from Object | |
static void | staticInitialization () |
Initializes the built-in reference count debugger (if enabled) More... | |
static void | staticShutdown () |
Free the memory taken by staticInitialization() More... | |
Protected Member Functions inherited from mitsuba::Texture | |
Texture (const Properties &props) | |
Texture (Stream *stream, InstanceManager *manager) | |
virtual | ~Texture () |
Protected Member Functions inherited from mitsuba::ConfigurableObject | |
virtual | ~ConfigurableObject () |
Virtual destructor. More... | |
ConfigurableObject (const Properties &props) | |
Construct a configurable object. More... | |
ConfigurableObject (Stream *stream, InstanceManager *manager) | |
Unserialize a configurable object. More... | |
Protected Member Functions inherited from mitsuba::SerializableObject | |
SerializableObject () | |
Construct a serializable object. More... | |
virtual | ~SerializableObject () |
Virtual deconstructor. More... | |
Protected Member Functions inherited from Object | |
virtual | ~Object () |
Virtual private deconstructor. (Will only be called by ref) More... | |
Constant float-valued texture.
Includes a Shader implementation for hardware rendering
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inline |
mitsuba::ConstantFloatTexture::ConstantFloatTexture | ( | Stream * | stream, |
InstanceManager * | manager | ||
) |
Reimplemented from mitsuba::HWResource.
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inlinevirtual |
Return the texture value at its
.
filter | Specifies whether a filtered texture lookup is desired. Note that this does not mean that filtering will actually be used. |
Reimplemented from mitsuba::Texture.
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inlinevirtual |
Return the component-wise average value of the texture over its domain.
Reimplemented from mitsuba::Texture.
Return a bitmap representation of the texture.
When the class implementing this interface is a bitmap-backed texture, this function directly returns the underlying bitmap. When it is procedural, a bitmap version must first be generated. In this case, the parameter sizeHint is used to control the target size. The default value -1, -1
allows the implementation to choose a suitable size by itself.
Reimplemented from mitsuba::Texture.
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virtual |
Retrieve this object's class.
Reimplemented from mitsuba::Texture.
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inlinevirtual |
Return the component-wise maximum of the texture over its domain.
Reimplemented from mitsuba::Texture.
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inlinevirtual |
Return the component-wise minimum of the texture over its domain.
Reimplemented from mitsuba::Texture.
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inlinevirtual |
Return whether the texture takes on a constant value everywhere.
Reimplemented from mitsuba::Texture.
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inlinevirtual |
Return whether the texture is monochromatic / spectrally uniform.
The implementation may conservatively return false
if it is not sure.
Reimplemented from mitsuba::Texture.
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virtual |
Serialize to a binary data stream.
Reimplemented from mitsuba::Texture.
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inlinevirtual |
Return a human-readable string representation of the object's contents.
This function is mainly useful for debugging purposes and should ideally be implemented by all subclasses. The default implementation simply returns MyObject[unknown]
, where MyObject
is the name of the subclass.
Reimplemented from Object.
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inlinevirtual |
Does this texture perform any pre-filtering when ray differentials are available?
Reimplemented from mitsuba::Texture.
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static |
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protected |