Mitsuba Renderer  0.5.0
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mitsuba::ConstantFloatTexture Member List

This is the complete list of members for mitsuba::ConstantFloatTexture, including all inherited members.

addChild(const std::string &name, ConfigurableObject *child)mitsuba::ConfigurableObjectvirtual
addChild(ConfigurableObject *child)mitsuba::ConfigurableObjectinline
ConfigurableObject(const Properties &props)mitsuba::ConfigurableObjectinlineprotected
ConfigurableObject(Stream *stream, InstanceManager *manager)mitsuba::ConfigurableObjectprotected
configure()mitsuba::ConfigurableObjectvirtual
ConstantFloatTexture(const Float &value)mitsuba::ConstantFloatTextureinline
ConstantFloatTexture(Stream *stream, InstanceManager *manager)mitsuba::ConstantFloatTexture
createShader(Renderer *renderer) const mitsuba::ConstantFloatTexturevirtual
decRef(bool autoDeallocate=true) const Object
eval(const Intersection &its, bool) const mitsuba::ConstantFloatTextureinlinevirtual
evalGradient(const Intersection &its, Spectrum *gradient) const mitsuba::Texturevirtual
expand()mitsuba::Texturevirtual
getAverage() const mitsuba::ConstantFloatTextureinlinevirtual
getBitmap(const Vector2i &resolutionHint) const mitsuba::ConstantFloatTexturevirtual
getClass() const mitsuba::ConstantFloatTexturevirtual
getID() const mitsuba::ConfigurableObjectinline
getMaximum() const mitsuba::ConstantFloatTextureinlinevirtual
getMinimum() const mitsuba::ConstantFloatTextureinlinevirtual
getProperties() const mitsuba::ConfigurableObjectinline
getRefCount() const Objectinline
getResolution() const mitsuba::Texturevirtual
incRef() const Object
isConstant() const mitsuba::ConstantFloatTextureinlinevirtual
isMonochromatic() const mitsuba::ConstantFloatTextureinlinevirtual
m_propertiesmitsuba::ConfigurableObjectprotected
m_theClassmitsuba::ConstantFloatTexturestatic
m_valuemitsuba::ConstantFloatTextureprotected
Object()Object
SerializableObject(Stream *stream, InstanceManager *manager)mitsuba::SerializableObject
SerializableObject()mitsuba::SerializableObjectinlineprotected
serialize(Stream *stream, InstanceManager *manager) const mitsuba::ConstantFloatTexturevirtual
setID(const std::string &name)mitsuba::ConfigurableObjectinline
setParent(ConfigurableObject *parent)mitsuba::ConfigurableObjectvirtual
staticInitialization()Objectstatic
staticShutdown()Objectstatic
Texture(const Properties &props)mitsuba::Textureprotected
Texture(Stream *stream, InstanceManager *manager)mitsuba::Textureprotected
toString() const mitsuba::ConstantFloatTextureinlinevirtual
usesRayDifferentials() const mitsuba::ConstantFloatTextureinlinevirtual
~ConfigurableObject()mitsuba::ConfigurableObjectinlineprotectedvirtual
~HWResource()mitsuba::HWResourceinlinevirtual
~Object()Objectprotectedvirtual
~SerializableObject()mitsuba::SerializableObjectinlineprotectedvirtual
~Texture()mitsuba::Textureprotectedvirtual