#include <mitsuba/core/cobject.h>
#include <mitsuba/core/properties.h>
#include <mitsuba/render/shader.h>
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Classes | |
class | mitsuba::Texture |
Base class of all textures. Computes values for an arbitrary surface point. Texture2D is a specialization to UV-based textures. More... | |
class | mitsuba::Texture2D |
Base class of all 2D textures. More... | |
Namespaces | |
mitsuba | |
Macros | |
#define | __MITSUBA_RENDER_TEXTURE_H_ |
#define __MITSUBA_RENDER_TEXTURE_H_ |