#include <mitsuba/core/frame.h>
Go to the source code of this file.
Namespaces | |
mitsuba | |
mitsuba::warp | |
Implements common warping techniques that map from the unit square to other domains, such as spheres, hemispheres, etc. | |
Macros | |
#define | __MITSUBA_CORE_WARP_H_ |
Functions | |
Warping techniques related to spheres and subsets | |
Vector | mitsuba::warp::squareToUniformSphere (const Point2 &sample) |
Uniformly sample a vector on the unit sphere with respect to solid angles. More... | |
Float | mitsuba::warp::squareToUniformSpherePdf () |
Density of squareToUniformSphere() with respect to solid angles. More... | |
Vector | mitsuba::warp::squareToUniformHemisphere (const Point2 &sample) |
Uniformly sample a vector on the unit hemisphere with respect to solid angles. More... | |
Float | mitsuba::warp::squareToUniformHemispherePdf () |
Density of squareToUniformHemisphere() with respect to solid angles. More... | |
Vector | mitsuba::warp::squareToCosineHemisphere (const Point2 &sample) |
Sample a cosine-weighted vector on the unit hemisphere with respect to solid angles. More... | |
Float | mitsuba::warp::squareToCosineHemispherePdf (const Vector &d) |
Density of squareToCosineHemisphere() with respect to solid angles. More... | |
Vector | mitsuba::warp::squareToUniformCone (Float cosCutoff, const Point2 &sample) |
Uniformly sample a vector that lies within a given cone of angles around the Z axis. More... | |
Float | mitsuba::warp::squareToUniformConePdf (Float cosCutoff) |
Uniformly sample a vector that lies within a given cone of angles around the Z axis. More... | |
Warping techniques that operate in the plane | |
Point2 | mitsuba::warp::squareToUniformDisk (const Point2 &sample) |
Uniformly sample a vector on a 2D disk. More... | |
Float | mitsuba::warp::squareToUniformDiskPdf () |
Density of squareToUniformDisk per unit area. More... | |
Point2 | mitsuba::warp::squareToUniformDiskConcentric (const Point2 &sample) |
Low-distortion concentric square to disk mapping by Peter Shirley (PDF: 1/PI) More... | |
Point2 | mitsuba::warp::uniformDiskToSquareConcentric (const Point2 &p) |
Inverse of the mapping squareToUniformDiskConcentric. More... | |
Float | mitsuba::warp::squareToUniformDiskConcentricPdf () |
Density of squareToUniformDisk per unit area. More... | |
Point2 | mitsuba::warp::squareToUniformTriangle (const Point2 &sample) |
Convert an uniformly distributed square sample into barycentric coordinates. More... | |
Point2 | mitsuba::warp::squareToStdNormal (const Point2 &sample) |
Sample a point on a 2D standard normal distribution. More... | |
Float | mitsuba::warp::squareToStdNormalPdf (const Point2 &pos) |
Density of squareToStdNormal per unit area. More... | |
Point2 | mitsuba::warp::squareToTent (const Point2 &sample) |
Warp a uniformly distributed square sample to a 2D tent distribution. More... | |
Float | mitsuba::warp::intervalToNonuniformTent (Float a, Float b, Float c, Float sample) |
Warp a uniformly distributed sample on [0, 1] to a nonuniform tent distribution with nodes {a, b, c} More... | |
#define __MITSUBA_CORE_WARP_H_ |