#include <mitsuba/render/shape.h>
#include <mitsuba/render/sahkdtree3.h>
#include <mitsuba/render/triaccel.h>
Go to the source code of this file.
Classes | |
class | mitsuba::ShapeKDTree |
SAH KD-tree acceleration data structure for fast ray-triangle intersections. More... | |
struct | mitsuba::ShapeKDTree::IntersectionCache |
Temporarily holds some intersection information. More... | |
Namespaces | |
mitsuba | |
Macros | |
#define | __MITSUBA_RENDER_SKDTREE_H_ |
#define | MTS_KD_INTERSECTION_TEMP 128 |
Typedefs | |
typedef const Shape * | mitsuba::ConstShapePtr |
#define __MITSUBA_RENDER_SKDTREE_H_ |
#define MTS_KD_INTERSECTION_TEMP 128 |