#include <mitsuba/core/netobject.h>
#include <mitsuba/core/pmf.h>
#include <mitsuba/core/aabb.h>
#include <mitsuba/render/trimesh.h>
#include <mitsuba/render/skdtree.h>
#include <mitsuba/render/sensor.h>
#include <mitsuba/render/integrator.h>
#include <mitsuba/render/bsdf.h>
#include <mitsuba/render/subsurface.h>
#include <mitsuba/render/texture.h>
#include <mitsuba/render/medium.h>
#include <mitsuba/render/volume.h>
#include <mitsuba/render/phase.h>
#include <mitsuba/render/records.inl>
Go to the source code of this file.
Classes | |
class | mitsuba::Scene |
Principal scene data structure. More... | |
Namespaces | |
mitsuba | |
Macros | |
#define | __MITSUBA_RENDER_SCENE_H_ |
#define __MITSUBA_RENDER_SCENE_H_ |