#include <mitsuba/render/scene.h>Go to the source code of this file.
Classes | |
| struct | mitsuba::VPL |
Namespaces | |
| mitsuba | |
Macros | |
| #define | __MITSUBA_RENDER_VPL_H_ |
Enumerations | |
| enum | mitsuba::EVPLType { mitsuba::EPointEmitterVPL = 0, mitsuba::EDirectionalEmitterVPL, mitsuba::ESurfaceVPL } |
Functions | |
| size_t | mitsuba::generateVPLs (const Scene *scene, Random *random, size_t offset, size_t count, int maxDepth, bool prune, std::deque< VPL > &vpls) |
| #define __MITSUBA_RENDER_VPL_H_ |