#include <mitsuba/render/scene.h>
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Classes | |
struct | mitsuba::VPL |
Namespaces | |
mitsuba | |
Macros | |
#define | __MITSUBA_RENDER_VPL_H_ |
Enumerations | |
enum | mitsuba::EVPLType { mitsuba::EPointEmitterVPL = 0, mitsuba::EDirectionalEmitterVPL, mitsuba::ESurfaceVPL } |
Functions | |
size_t | mitsuba::generateVPLs (const Scene *scene, Random *random, size_t offset, size_t count, int maxDepth, bool prune, std::deque< VPL > &vpls) |
#define __MITSUBA_RENDER_VPL_H_ |