Mitsuba Renderer  0.5.0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
gputexture.h File Reference
#include <mitsuba/core/bitmap.h>
#include <set>

Go to the source code of this file.

Classes

class  mitsuba::GPUTexture
 A data structure for 1/2/3D and cube texture mapping. Also has optional render-to-texture functionality. More...
 

Namespaces

 mitsuba
 

Macros

#define __MITSUBA_HW_GPUTEXTURE_H_
 

Macro Definition Documentation

#define __MITSUBA_HW_GPUTEXTURE_H_