#include <mitsuba/hw/renderer.h>
Go to the source code of this file.
Classes | |
class | mitsuba::GLRenderer |
OpenGL implementation of the Renderer interface. More... | |
Namespaces | |
mitsuba | |
Macros | |
#define | __MITSUBA_HW_GLRENDERER_H_ |
#define | MTS_GL_MAX_QUEUED_TRIS 250000 |
Specifies the maximum number of triangles that can be sent to the GPU in one batch. This is useful to avoid freezing the OS when dealing with huge inputs. More... | |
Functions | |
GLEWContextStruct * | glewGetContext () |
Get the per-thread context for GLEW-MX. More... | |
#define __MITSUBA_HW_GLRENDERER_H_ |
#define MTS_GL_MAX_QUEUED_TRIS 250000 |
Specifies the maximum number of triangles that can be sent to the GPU in one batch. This is useful to avoid freezing the OS when dealing with huge inputs.
GLEWContextStruct* glewGetContext | ( | ) |
Get the per-thread context for GLEW-MX.