Mitsuba Renderer  0.5.0
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glrenderer.h File Reference

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Classes

class  mitsuba::GLRenderer
 OpenGL implementation of the Renderer interface. More...
 

Namespaces

 mitsuba
 

Macros

#define __MITSUBA_HW_GLRENDERER_H_
 
#define MTS_GL_MAX_QUEUED_TRIS   250000
 Specifies the maximum number of triangles that can be sent to the GPU in one batch. This is useful to avoid freezing the OS when dealing with huge inputs. More...
 

Functions

GLEWContextStruct * glewGetContext ()
 Get the per-thread context for GLEW-MX. More...
 

Macro Definition Documentation

#define __MITSUBA_HW_GLRENDERER_H_
#define MTS_GL_MAX_QUEUED_TRIS   250000

Specifies the maximum number of triangles that can be sent to the GPU in one batch. This is useful to avoid freezing the OS when dealing with huge inputs.

Function Documentation

GLEWContextStruct* glewGetContext ( )

Get the per-thread context for GLEW-MX.