20 #if !defined(__MITSUBA_HW_WGLSESSION_H_) 
   21 #define __MITSUBA_HW_WGLSESSION_H_ 
   62         HINSTANCE m_hinstance;
 
   63         std::
string m_wndClassName;
 
Windows (WGL) device implementation. 
Definition: wgldevice.h:31
virtual void processEvents()=0
Process all events and call event callbacks. 
Windows (WGL) renderer implementation. 
Definition: wglrenderer.h:31
virtual void init()
Initialize the session. 
virtual void shutdown()
Shut the session down. 
Windows (WGL) windowing environment session. 
Definition: wglsession.h:32
#define MTS_DECLARE_CLASS()
This macro must be used in the initial definition in classes that derive from Object. 
Definition: class.h:158
virtual void processEventsBlocking(bool &stop)=0
Process all events and call event callbacks. 
Abstract windowing environment session. 
Definition: session.h:32