Builds for a new version of Mitsuba are now available for download. Highlights of this release are:
- Numerous bugfixes
- Significantly improved COLLADA importer: it should now be able to handle most scenes from Maya, 3ds max, Blender and SketchUp
- Basic graphical user interface for running the importer
- Initial documentation, including some on the import process (available on the documentation page)
- Support for environment sources in the realtime preview
- When pressing the stop button while rendering, the partially rendered scene now remains on the screen. Pressing the stop button a second time switches back to the realtime preview
- The user interface now has a fallback mode when the graphics card is lacking some required OpenGL features.
- Create default cameras/lightsources if none are specified in a scene
- Support for file drag & drop onto the user interface
- The Mitsuba user interface now also doubles as an EXR viewer / tonemapper. Drag an EXR file onto the UI or open it using the File menu, and the image opens in a new tab. Afterwards, it is possible to export the image as a tonemapped 8-bit PNG image.
- The realtime preview now has a ‘force diffuse’ feature to improve convergence in scenes with lots of glossy materials.
- Two different navigation modes can now be chosen in the program settings
- New material types: composite, difftrans, transparent, mask.
- ldrtexture: support for loading uncompressed BMP and TGA images.
- Switch to Xerces-C++ 3
Very cool – I’ve been tracking the progress on the blender artists thread and just wanted to say that this looks great. thanks!