#include <mitsuba/core/cobject.h>#include <mitsuba/core/properties.h>#include <mitsuba/render/shader.h>Go to the source code of this file.
Classes | |
| class | mitsuba::Texture |
| Base class of all textures. Computes values for an arbitrary surface point. Texture2D is a specialization to UV-based textures. More... | |
| class | mitsuba::Texture2D |
| Base class of all 2D textures. More... | |
Namespaces | |
| mitsuba | |
Macros | |
| #define | __MITSUBA_RENDER_TEXTURE_H_ |
| #define __MITSUBA_RENDER_TEXTURE_H_ |