Mitsuba Renderer  0.5.0
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spectrum.h File Reference
#include <mitsuba/mitsuba.h>

Go to the source code of this file.

Classes

class  mitsuba::ContinuousSpectrum
 Abstract continous spectral power distribution data type, which supports evaluation at arbitrary wavelengths. More...
 
class  mitsuba::BlackBodySpectrum
 Spectral power distribution based on Planck's black body law. More...
 
class  mitsuba::RayleighSpectrum
 Spectral distribution for rendering participating media with Rayleigh scattering. More...
 
class  mitsuba::ProductSpectrum
 This spectral power distribution is defined as the product of two other continuous spectra. More...
 
class  mitsuba::InterpolatedSpectrum
 Linearly interpolated spectral power distribution. More...
 
struct  mitsuba::TSpectrum< T, N >
 Abstract spectral power distribution data type. More...
 
struct  mitsuba::Color3
 RGB color data type. More...
 
struct  mitsuba::Spectrum
 Discrete spectral power distribution based on a number of wavelength bins over the 360-830 nm range. More...
 

Namespaces

 mitsuba
 

Macros

#define __MITSUBA_CORE_SPECTRUM_H_
 
#define SPECTRUM_MIN_WAVELENGTH   360
 
#define SPECTRUM_MAX_WAVELENGTH   830
 
#define SPECTRUM_RANGE   (SPECTRUM_MAX_WAVELENGTH-SPECTRUM_MIN_WAVELENGTH)
 

Macro Definition Documentation

#define __MITSUBA_CORE_SPECTRUM_H_
#define SPECTRUM_MAX_WAVELENGTH   830
#define SPECTRUM_MIN_WAVELENGTH   360
#define SPECTRUM_RANGE   (SPECTRUM_MAX_WAVELENGTH-SPECTRUM_MIN_WAVELENGTH)