#include <mitsuba/render/shape.h>#include <mitsuba/render/sahkdtree3.h>#include <mitsuba/render/triaccel.h>Go to the source code of this file.
Classes | |
| class | mitsuba::ShapeKDTree |
| SAH KD-tree acceleration data structure for fast ray-triangle intersections. More... | |
| struct | mitsuba::ShapeKDTree::IntersectionCache |
| Temporarily holds some intersection information. More... | |
Namespaces | |
| mitsuba | |
Macros | |
| #define | __MITSUBA_RENDER_SKDTREE_H_ |
| #define | MTS_KD_INTERSECTION_TEMP 128 |
Typedefs | |
| typedef const Shape * | mitsuba::ConstShapePtr |
| #define __MITSUBA_RENDER_SKDTREE_H_ |
| #define MTS_KD_INTERSECTION_TEMP 128 |