Mitsuba Renderer  0.5.0
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ray.h File Reference
#include <mitsuba/mitsuba.h>

Go to the source code of this file.

Classes

struct  mitsuba::TRay< _PointType, _VectorType >
 Simple n-dimensional ray data structure with minimum / maximum extent information. More...
 
struct  mitsuba::RayDifferential
 Ray differential – enhances the basic ray class with information about the rays of adjacent pixels on the view plane More...
 

Namespaces

 mitsuba
 

Macros

#define __MITSUBA_CORE_RAY_H_
 

Macro Definition Documentation

#define __MITSUBA_CORE_RAY_H_