#include <mitsuba/hw/renderer.h>Go to the source code of this file.
| Classes | |
| class | mitsuba::GLRenderer | 
| OpenGL implementation of the Renderer interface.  More... | |
| Namespaces | |
| mitsuba | |
| Macros | |
| #define | __MITSUBA_HW_GLRENDERER_H_ | 
| #define | MTS_GL_MAX_QUEUED_TRIS 250000 | 
| Specifies the maximum number of triangles that can be sent to the GPU in one batch. This is useful to avoid freezing the OS when dealing with huge inputs.  More... | |
| Functions | |
| GLEWContextStruct * | glewGetContext () | 
| Get the per-thread context for GLEW-MX.  More... | |
| #define __MITSUBA_HW_GLRENDERER_H_ | 
| #define MTS_GL_MAX_QUEUED_TRIS 250000 | 
Specifies the maximum number of triangles that can be sent to the GPU in one batch. This is useful to avoid freezing the OS when dealing with huge inputs.
| GLEWContextStruct* glewGetContext | ( | ) | 
Get the per-thread context for GLEW-MX.