Work unit that specifies a rectangular region in an image.
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#include <mitsuba/render/rectwu.h>
Work unit that specifies a rectangular region in an image.
Used for instance in BlockedImageProcess
mitsuba::RectangularWorkUnit::RectangularWorkUnit |
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virtual mitsuba::RectangularWorkUnit::~RectangularWorkUnit |
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inlineprotectedvirtual |
virtual const Class* mitsuba::RectangularWorkUnit::getClass |
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const |
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virtual |
const Point2i& mitsuba::RectangularWorkUnit::getOffset |
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const |
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inline |
const Vector2i& mitsuba::RectangularWorkUnit::getSize |
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const |
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inline |
void mitsuba::RectangularWorkUnit::load |
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Stream * |
stream | ) |
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virtual |
Fill the work unit with content acquired from a binary data stream.
Implements mitsuba::WorkUnit.
void mitsuba::RectangularWorkUnit::save |
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Stream * |
stream | ) |
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virtual |
void mitsuba::RectangularWorkUnit::set |
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const WorkUnit * |
workUnit | ) |
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virtual |
Copy the content of another work unit of the same type.
Implements mitsuba::WorkUnit.
void mitsuba::RectangularWorkUnit::setOffset |
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const Point2i & |
offset | ) |
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inline |
void mitsuba::RectangularWorkUnit::setSize |
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const Vector2i & |
size | ) |
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inline |
std::string mitsuba::RectangularWorkUnit::toString |
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const |
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Class* mitsuba::RectangularWorkUnit::m_theClass |
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static |
The documentation for this class was generated from the following file: