This is the complete list of members for mitsuba::Transform, including all inherited members.
det3x3() const | mitsuba::Transform | inline |
fromFrame(const Frame &frame) | mitsuba::Transform | static |
getInverseMatrix() const | mitsuba::Transform | inline |
getMatrix() const | mitsuba::Transform | inline |
glFrustum(Float left, Float right, Float bottom, Float top, Float nearVal, Float farVal) | mitsuba::Transform | static |
glOrthographic(Float clipNear, Float clipFar) | mitsuba::Transform | static |
glOrthographic(Float clipLeft, Float clipRight, Float clipBottom, Float clipTop, Float clipNear, Float clipFar) | mitsuba::Transform | static |
glPerspective(Float fov, Float clipNear, Float clipFar) | mitsuba::Transform | static |
hasScale() const | mitsuba::Transform | inline |
inverse() const | mitsuba::Transform | inline |
isIdentity() const | mitsuba::Transform | inline |
isZero() const | mitsuba::Transform | inline |
lookAt(const Point &p, const Point &t, const Vector &u) | mitsuba::Transform | static |
operator!=(const Transform &trafo) const | mitsuba::Transform | inline |
operator()(const Point &p) const | mitsuba::Transform | inline |
operator()(const Point &p, Point &dest) const | mitsuba::Transform | inline |
operator()(const Vector &v) const | mitsuba::Transform | inline |
operator()(const Vector &v, Vector &dest) const | mitsuba::Transform | inline |
operator()(const Normal &v) const | mitsuba::Transform | inline |
operator()(const Normal &v, Normal &dest) const | mitsuba::Transform | inline |
operator()(const Vector4 &v) const | mitsuba::Transform | inline |
operator()(const Vector4 &v, Vector4 &dest) const | mitsuba::Transform | inline |
operator()(const Ray &a, Ray &b) const | mitsuba::Transform | inline |
operator()(const Ray &ray) const | mitsuba::Transform | inline |
operator*(const Transform &t) const | mitsuba::Transform | |
operator==(const Transform &trafo) const | mitsuba::Transform | inline |
orthographic(Float clipNear, Float clipFar) | mitsuba::Transform | static |
perspective(Float fov, Float clipNear, Float clipFar) | mitsuba::Transform | static |
rotate(const Vector &axis, Float angle) | mitsuba::Transform | static |
scale(const Vector &v) | mitsuba::Transform | static |
serialize(Stream *stream) const | mitsuba::Transform | inline |
toString() const | mitsuba::Transform | |
Transform() | mitsuba::Transform | inline |
Transform(Stream *stream) | mitsuba::Transform | inline |
Transform(const Matrix4x4 &trafo) | mitsuba::Transform | inline |
Transform(const Matrix4x4 &trafo, const Matrix4x4 &invTrafo) | mitsuba::Transform | inline |
transformAffine(const Point &p) const | mitsuba::Transform | inline |
transformAffine(const Point &p, Point &dest) const | mitsuba::Transform | inline |
transformAffine(const Ray &a, Ray &b) const | mitsuba::Transform | inline |
transformAffine(const Ray &ray) const | mitsuba::Transform | inline |
translate(const Vector &v) | mitsuba::Transform | static |