This is the complete list of members for mitsuba::GPUGeometry, including all inherited members.
bind()=0 | mitsuba::GPUGeometry | pure virtual |
cleanup()=0 | mitsuba::GPUGeometry | pure virtual |
decRef(bool autoDeallocate=true) const | Object | |
getClass() const | mitsuba::GPUGeometry | virtual |
getName() const | mitsuba::GPUGeometry | inline |
getRefCount() const | Object | inline |
getShader() | mitsuba::GPUGeometry | inline |
getShader() const | mitsuba::GPUGeometry | inline |
getTriMesh() const | mitsuba::GPUGeometry | inline |
GPUGeometry(const TriMesh *mesh) | mitsuba::GPUGeometry | |
incRef() const | Object | |
init()=0 | mitsuba::GPUGeometry | pure virtual |
m_mesh | mitsuba::GPUGeometry | protected |
m_shader | mitsuba::GPUGeometry | protected |
m_theClass | mitsuba::GPUGeometry | static |
Object() | Object | |
refresh()=0 | mitsuba::GPUGeometry | pure virtual |
setShader(Shader *shader) | mitsuba::GPUGeometry | inline |
staticInitialization() | Object | static |
staticShutdown() | Object | static |
toString() const | mitsuba::GPUGeometry | virtual |
unbind()=0 | mitsuba::GPUGeometry | pure virtual |
~GPUGeometry() | mitsuba::GPUGeometry | protectedvirtual |
~Object() | Object | protectedvirtual |