Mitsuba Renderer  0.5.0
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mitsuba::Triangle Member List

This is the complete list of members for mitsuba::Triangle, including all inherited members.

getAABB(const Point *positions) const mitsuba::Triangleinline
getBSphere(const Point *positions) const mitsuba::Triangleinline
getClippedAABB(const Point *positions, const AABB &aabb) const mitsuba::Triangle
idxmitsuba::Triangle
rayIntersect(const Point &p0, const Point &p1, const Point &p2, const Ray &ray, Float &u, Float &v, Float &t)mitsuba::Triangleinlinestatic
rayIntersect(const Point *positions, const Ray &ray, Float &u, Float &v, Float &t) const mitsuba::Triangleinline
sample(const Point *positions, const Normal *normals, const Point2 *texCoords, Normal &n, Point2 &uv, const Point2 &seed) const mitsuba::Triangle
surfaceArea(const Point *positions) const mitsuba::Triangle