Mitsuba Renderer  0.5.0
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mitsuba::Transform Member List

This is the complete list of members for mitsuba::Transform, including all inherited members.

det3x3() const mitsuba::Transforminline
fromFrame(const Frame &frame)mitsuba::Transformstatic
getInverseMatrix() const mitsuba::Transforminline
getMatrix() const mitsuba::Transforminline
glFrustum(Float left, Float right, Float bottom, Float top, Float nearVal, Float farVal)mitsuba::Transformstatic
glOrthographic(Float clipNear, Float clipFar)mitsuba::Transformstatic
glOrthographic(Float clipLeft, Float clipRight, Float clipBottom, Float clipTop, Float clipNear, Float clipFar)mitsuba::Transformstatic
glPerspective(Float fov, Float clipNear, Float clipFar)mitsuba::Transformstatic
hasScale() const mitsuba::Transforminline
inverse() const mitsuba::Transforminline
isIdentity() const mitsuba::Transforminline
isZero() const mitsuba::Transforminline
lookAt(const Point &p, const Point &t, const Vector &u)mitsuba::Transformstatic
operator!=(const Transform &trafo) const mitsuba::Transforminline
operator()(const Point &p) const mitsuba::Transforminline
operator()(const Point &p, Point &dest) const mitsuba::Transforminline
operator()(const Vector &v) const mitsuba::Transforminline
operator()(const Vector &v, Vector &dest) const mitsuba::Transforminline
operator()(const Normal &v) const mitsuba::Transforminline
operator()(const Normal &v, Normal &dest) const mitsuba::Transforminline
operator()(const Vector4 &v) const mitsuba::Transforminline
operator()(const Vector4 &v, Vector4 &dest) const mitsuba::Transforminline
operator()(const Ray &a, Ray &b) const mitsuba::Transforminline
operator()(const Ray &ray) const mitsuba::Transforminline
operator*(const Transform &t) const mitsuba::Transform
operator==(const Transform &trafo) const mitsuba::Transforminline
orthographic(Float clipNear, Float clipFar)mitsuba::Transformstatic
perspective(Float fov, Float clipNear, Float clipFar)mitsuba::Transformstatic
rotate(const Vector &axis, Float angle)mitsuba::Transformstatic
scale(const Vector &v)mitsuba::Transformstatic
serialize(Stream *stream) const mitsuba::Transforminline
toString() const mitsuba::Transform
Transform()mitsuba::Transforminline
Transform(Stream *stream)mitsuba::Transforminline
Transform(const Matrix4x4 &trafo)mitsuba::Transforminline
Transform(const Matrix4x4 &trafo, const Matrix4x4 &invTrafo)mitsuba::Transforminline
transformAffine(const Point &p) const mitsuba::Transforminline
transformAffine(const Point &p, Point &dest) const mitsuba::Transforminline
transformAffine(const Ray &a, Ray &b) const mitsuba::Transforminline
transformAffine(const Ray &ray) const mitsuba::Transforminline
translate(const Vector &v)mitsuba::Transformstatic