Ray traversal stack entry for Wald-style incoherent ray tracing. More...
#include <mitsuba/render/sahkdtree3.h>
Public Attributes | |
const KDNode *__restrict | node |
Float | mint |
Float | maxt |
Ray traversal stack entry for Wald-style incoherent ray tracing.
Float mitsuba::SAHKDTree3D< Derived >::KDStackEntry::maxt |
Float mitsuba::SAHKDTree3D< Derived >::KDStackEntry::mint |
const KDNode* __restrict mitsuba::SAHKDTree3D< Derived >::KDStackEntry::node |