Mitsuba Renderer
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mitsuba::Normal Member List
This is the complete list of members for
mitsuba::Normal
, including all inherited members.
dim
mitsuba::TVector3< Float >
static
isZero
() const
mitsuba::TVector3< Float >
inline
length
() const
mitsuba::TVector3< Float >
inline
lengthSquared
() const
mitsuba::TVector3< Float >
inline
LengthType
typedef
mitsuba::TVector3< Float >
Normal
()
mitsuba::Normal
inline
Normal
(Float x, Float y, Float z)
mitsuba::Normal
inline
Normal
(Float val)
mitsuba::Normal
inline
explicit
Normal
(Stream *stream)
mitsuba::Normal
inline
Normal
(const TVector3< Float > &v)
mitsuba::Normal
inline
operator!=
(const TVector3 &v) const
mitsuba::TVector3< Float >
inline
operator*
(Floatf) const
mitsuba::TVector3< Float >
inline
operator*=
(Floatf)
mitsuba::TVector3< Float >
inline
operator+
(const TVector3 &v) const
mitsuba::TVector3< Float >
inline
operator+=
(const TVector3 &v)
mitsuba::TVector3< Float >
inline
operator-
(const TVector3 &v) const
mitsuba::TVector3< Float >
inline
operator-
() const
mitsuba::TVector3< Float >
inline
operator-=
(const TVector3 &v)
mitsuba::TVector3< Float >
inline
operator/
(Floatf) const
mitsuba::TVector3< Float >
inline
operator/=
(Floatf)
mitsuba::TVector3< Float >
inline
operator=
(const TVector3< Float > &v)
mitsuba::Normal
inline
operator==
(const TVector3 &v) const
mitsuba::TVector3< Float >
inline
operator[]
(int i)
mitsuba::TVector3< Float >
inline
operator[]
(int i) const
mitsuba::TVector3< Float >
inline
PointType
typedef
mitsuba::TVector3< Float >
Scalar
typedef
mitsuba::TVector3< Float >
serialize
(Stream *stream) const
mitsuba::TVector3< Float >
inline
toString
() const
mitsuba::TVector3< Float >
inline
TVector3
()
mitsuba::TVector3< Float >
inline
TVector3
(Floatx, Floaty, Floatz)
mitsuba::TVector3< Float >
inline
TVector3
(Floatval)
mitsuba::TVector3< Float >
inline
explicit
TVector3
(const TVector3< T2 > &v)
mitsuba::TVector3< Float >
inline
explicit
TVector3
(const TPoint3< T2 > &p)
mitsuba::TVector3< Float >
inline
explicit
TVector3
(Stream *stream)
mitsuba::TVector3< Float >
inline
explicit
x
mitsuba::TVector3< Float >
y
mitsuba::TVector3< Float >
z
mitsuba::TVector3< Float >
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1.8.5