Mitsuba Renderer  0.5.0
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mitsuba::VPLShaderManager Member List

This is the complete list of members for mitsuba::VPLShaderManager, including all inherited members.

bind(const VPL &vpl, const BSDF *bsdf, const Sensor *sensor, const Emitter *emitter, const Matrix4x4 &instanceTransform, bool faceNormals)mitsuba::VPLShaderManager
cleanup()mitsuba::VPLShaderManager
decRef(bool autoDeallocate=true) const Object
drawAllGeometryForVPL(const VPL &vpl, const Sensor *sensor)mitsuba::VPLShaderManager
drawBackground(const Sensor *sensor, const Transform &projectionTransform, Float scaleFactor)mitsuba::VPLShaderManager
getClamping() const mitsuba::VPLShaderManagerinline
getClass() const mitsuba::VPLShaderManagerprotectedvirtual
getDiffuseReceivers() const mitsuba::VPLShaderManagerinline
getDiffuseSources() const mitsuba::VPLShaderManagerinline
getRefCount() const Objectinline
getScene() const mitsuba::VPLShaderManagerinline
getShadowMapResolution() const mitsuba::VPLShaderManagerinline
incRef() const Object
init()mitsuba::VPLShaderManager
m_theClassmitsuba::VPLShaderManagerstatic
Object()Object
resetCounter()mitsuba::VPLShaderManagerinline
setClamping(Float clamping)mitsuba::VPLShaderManagerinline
setDiffuseReceivers(bool diffuseReceivers)mitsuba::VPLShaderManagerinline
setDiffuseSources(bool diffuseSources)mitsuba::VPLShaderManagerinline
setScene(const Scene *scene)mitsuba::VPLShaderManager
setShadowMapResolution(int resolution)mitsuba::VPLShaderManagerinline
setVPL(const VPL &vpl)mitsuba::VPLShaderManager
staticInitialization()Objectstatic
staticShutdown()Objectstatic
toString() const Objectvirtual
unbind()mitsuba::VPLShaderManager
VPLShaderManager(Renderer *renderer)mitsuba::VPLShaderManager
~Object()Objectprotectedvirtual
~VPLShaderManager()mitsuba::VPLShaderManagerprotectedvirtual