This is the complete list of members for mitsuba::GPUGeometry, including all inherited members.
| bind()=0 | mitsuba::GPUGeometry | pure virtual |
| cleanup()=0 | mitsuba::GPUGeometry | pure virtual |
| decRef(bool autoDeallocate=true) const | Object | |
| getClass() const | mitsuba::GPUGeometry | virtual |
| getName() const | mitsuba::GPUGeometry | inline |
| getRefCount() const | Object | inline |
| getShader() | mitsuba::GPUGeometry | inline |
| getShader() const | mitsuba::GPUGeometry | inline |
| getTriMesh() const | mitsuba::GPUGeometry | inline |
| GPUGeometry(const TriMesh *mesh) | mitsuba::GPUGeometry | |
| incRef() const | Object | |
| init()=0 | mitsuba::GPUGeometry | pure virtual |
| m_mesh | mitsuba::GPUGeometry | protected |
| m_shader | mitsuba::GPUGeometry | protected |
| m_theClass | mitsuba::GPUGeometry | static |
| Object() | Object | |
| refresh()=0 | mitsuba::GPUGeometry | pure virtual |
| setShader(Shader *shader) | mitsuba::GPUGeometry | inline |
| staticInitialization() | Object | static |
| staticShutdown() | Object | static |
| toString() const | mitsuba::GPUGeometry | virtual |
| unbind()=0 | mitsuba::GPUGeometry | pure virtual |
| ~GPUGeometry() | mitsuba::GPUGeometry | protectedvirtual |
| ~Object() | Object | protectedvirtual |