Mitsuba Renderer  0.5.0
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mitsuba::GPUGeometry Member List

This is the complete list of members for mitsuba::GPUGeometry, including all inherited members.

bind()=0mitsuba::GPUGeometrypure virtual
cleanup()=0mitsuba::GPUGeometrypure virtual
decRef(bool autoDeallocate=true) const Object
getClass() const mitsuba::GPUGeometryvirtual
getName() const mitsuba::GPUGeometryinline
getRefCount() const Objectinline
getShader()mitsuba::GPUGeometryinline
getShader() const mitsuba::GPUGeometryinline
getTriMesh() const mitsuba::GPUGeometryinline
GPUGeometry(const TriMesh *mesh)mitsuba::GPUGeometry
incRef() const Object
init()=0mitsuba::GPUGeometrypure virtual
m_meshmitsuba::GPUGeometryprotected
m_shadermitsuba::GPUGeometryprotected
m_theClassmitsuba::GPUGeometrystatic
Object()Object
refresh()=0mitsuba::GPUGeometrypure virtual
setShader(Shader *shader)mitsuba::GPUGeometryinline
staticInitialization()Objectstatic
staticShutdown()Objectstatic
toString() const mitsuba::GPUGeometryvirtual
unbind()=0mitsuba::GPUGeometrypure virtual
~GPUGeometry()mitsuba::GPUGeometryprotectedvirtual
~Object()Objectprotectedvirtual